Tell My Wife to Marry Again Bury Me With a Silver Spade

Scenes From a Union is a main quest in the Hearts of Stone expansion. Afterward completing Olgierd von Everec'southward start two difficult tasks, he gives Geralt his 3rd and final 1: notice and bring him the violet rose he gave to his married woman, Iris, the last time he saw her.

Contents

  • 1 Walkthrough
    • one.one The Haunted Manor
    • 1.2 The Painted Globe
    • one.iii Choice
  • 2 Fighting Tactics
    • ii.1 The Flagman
    • 2.2 The Wraith from the Painting
    • 2.3 Ethereal
  • three Journal Entry
  • iv Objectives
  • v Notes
  • 6 Trivia

Walkthrough [ ]

The Haunted Manor [ ]

The last known whereabouts of Iris was at the von Everec Manor, so Geralt heads there only to find a scared thief when he arrives. Turns out, the thief's partner had gone missing while they were trying to "explore" the manor. Afterward seeing a hulking figure in the altitude, the thief runs off and Geralt explores the estate in search of the rose and the thief's partner, merely to learn that someone has been maintaining the garden, even though the manor has been abased for years. When Geralt reaches the front door, he finds the smashed lantern that belonged to the missing thief and drag marks that atomic number 82 to the dorsum of the estate. Geralt follows the audio of excavation and finds a garden with several graves.

He spots the missing thief's dead body and finds out that the murderer is an eyeless monster, only known as The Caretaker, who proceeds to attack him. In one case the Flagman is dead, loot The Caretaker'southward spade from him. The mysterious black cat and dog volition speak to Geralt, curious as to why he'south there. He asks to see Iris for the violet rose and the animals inform him that he can find the mistress within the business firm, in her bedchamber.

Earlier heading inside, y'all tin pick up the ornamented castor under the remains of a gazebo in the southeast corner of the garden.

Iris' voice echoes as Geralt enters the house and, as he makes his manner through the business firm, he sees a wraith that appears briefly in a paintings. Iris' sketchbook can be picked up from a table in the room where the wraith commencement appears. Geralt heads upstairs, out onto the exterior walkway, and dorsum into the firm into a small bedroom, where doors to a hallway ominously opens. As he enters the hallway before the chamber, all the lights exit briefly before The Wraith from the Painting appears and attacks (see beneath Fighting Tactics section). After Geralt defeats her, he enters the bedchamber to find Iris' long dead torso on the bed. After another brief conversation with the foreign animals, he decides he needs to lay Iris' bones to rest and so he can inquire her almost the rose. A Portrait of Iris and Olgierd can exist picked up on an end tabular array in the bedchamber. Geralt finds a squeamish spot for her grave, tin say a few words, and then has the selection of putting the ornamental castor, the sketchbook, or the painting on Iris' grave. Merely 1 item tin exist placed on the grave and the others will be available afterward the quest is over. In that location will be a comment later by Iris nigh the choice yous fabricated but any of the items will piece of work.

In one case Iris is buried, Geralt summons her spirit. She magically creates a painting of the manor and enters it and Geralt follows her.

The Painted World [ ]

Geralt finds himself in the surreal painted world reminiscent of the estate.

Exist enlightened that although y'all cannot meditate while inside the painting, if you select a time and attempt to meditate, your wellness volition be restored despite being told you cannot do that now. Your health will also exist restored if you open and then close out of the meditation panel without selecting a time. You will also use strong alcohol and replenish your potions and bombs by trying to meditate (or going to the meditation screen).

The dog and cat appear, informing him that in gild to truly awaken Iris, Geralt has to complete the memories she has been denying, and destroy the fears and nightmares that bind her.

There are a total of seven memories that must be unlocked to awaken her, though there's an eighth 1 that, while non needed, helps give more insight and is needed to unlock the Curator of Nightmares achievement. They are the following:

  • courtyard gazebo (not needed to progress the quest)
    • Place the palette on the table and the book in Olgierd's easily
  • the fountain
    • Place the cup in Iris' hands
  • the dinner table
    • Calorie-free the two candlesticks closest to the diners, leaving the furthest unlit. Low-cal the fireplace
  • the bedroom
    • Identify the bloody rag next to Olgierd
  • the painting studio
    • Place the grapes on the left, goblet in the middle, and apples on the right
  • Olgierd'southward study
    • Place the candles on the circle.
    • Interact with the painting of the winter manor to escape from the burn down
    • To escape from the blizzard, enter the cellar doors to the right of the main stairs
  • the estate's cellar
    • Put the mug in Olgierd's hands and the contract in the fathers easily
  • the dining room
    • Place the large basin abreast the domestic dog, the modest bowl beside the cat, and the tray in the Caretakers' easily

For each retentiveness, Geralt encounters a frozen scene with certain elements of the scene missing. As he replaces the missing items, he causes the specters to reenact each retentiveness, assuasive Geralt to see how the couple'due south spousal relationship began to deteriorate over time, how Iris' family didn't approve of Olgierd as her husband and how Olgierd tried to use magic to summon Gaunter O'Dimm to attempt and intermission the pact he forged, simply it ultimately failed and set burn to the estate. Eventually, it leads to a scene where, having grown indifferent to Iris and only remembering that he was supposed to honey her, Olgierd gave her the foreign cat and canis familiaris for visitor and the Caretaker for protection.

Geralt finally reaches the final memory where Olgierd left a letter for Iris, stating he was leaving her with only a letter and a rose to remember him by equally he didn't want to injure her farther. As he reads the letter, Iris' greatest fear in the ethereal form of her husband, appears and attacks Geralt.

When the boxing begins, at that place are half dozen ethereals that environs y'all, but only one is active. Once you defeat the active ethereal, ane of the fallow ethereals will awaken and assault. Attacking the dormant ethereals volition cause them to awaken.

After defeating the ethereals, Geralt finally meets Iris, who holds the violet rose. While the original violet rose had withered in the real world, the rose in the painted earth still exists. Geralt asks her for the rose, merely Iris is hesitant, non wanting to give up the last thing connecting her to her husband. The connection that Iris has to the rose is so strong that information technology binds her to the earth, so should information technology be taken, she and the painted earth will cease to exist.

Selection [ ]

Tw3 Iris rose.png

Geralt must now decide whether he should have the rose and break Iris' connection to the world, or allow her to continue information technology and remain.

Leave the rose

If Geralt decides to let Iris keep the rose, the canis familiaris and true cat will be resigned to their fate to watch over her, hoping another in the futurity will free them. Iris volition become back into her slumber, and Geralt leaves through the portal back into the real world. It is in that location where he finds a portrait of Iris with the violet rose which he volition take to Olgierd.

Take the rose

If Geralt decides to accept the rose, Iris gives information technology up willingly. The dog and cat are at present freed from their service and, in gratitude, they give Geralt some advice. They warn him to beware of O'Dimm and, should he stand up in O'Dimm'south style, the witcher should "seek salvation in glass that can't exist cleaved." Iris gives Geralt the rose and the unabridged painted earth begins to crumble, and Geralt leaves the earth earlier information technology completely vanishes.

Fighting Tactics [ ]

The Flagman [ ]

His attacks are fairly slow and anticipated, and the wider area of effect attacks are noticeably telegraphed beforehand and therefore like shooting fish in a barrel to dodge. Using dodge instead of coil prevents delays of landing hits on him. However, every unmarried hit he lands on you heals him quite strongly. So you accept to avert getting hit even once as much as possible or only use Quen if y'all're having difficulty avoiding his hits, and when he summons groups of nighttime spirits from the ground and his spade starts to glow y'all need to attack the spirits quickly to prevent The Caretaker from absorbing them as they volition heal him rather extensively and because of this being aggressive in this fight is very important. Yrden, Axii and Igni are ineffective against him. Aard just staggers him a fleck. So Quen is the but sign that is very useful in this fight. The Quen Belch and Exploding Shield of Quen is pretty astonishing in this fight if used wisely.

The Wraith from the Painting [ ]

Similar whatever wraith, this one is susceptible to Yrden and specter oils. However, she has 1 tactic that can drag out a fight. She'll float up, making information technology impossible to hit her, so let out a type of scream that emits as dark-green and a random painting in the room will then echo this color. Speedily hit the green painting to close information technology equally it will start to heal her equally she draws virtually information technology, and in one case she's shut enough, she'll enter the painting and re-emerge from another painting at full wellness.

Ethereal [ ]

Normally simply a unmarried ethereal will be agile at a time unless you hit 1 of the dormant ones. Try to avoid hitting the inactive ones; yous volition apace become swarmed and will probable die fifty-fifty if you have a Severance-enhanced Whirl. At the get-go of the boxing, you lot tin go to the far end of the room and look for the ethereals to approach individually — this helps you avoid activating more than one at in one case. The initial i is quite weak compared to the existent life version if yous fought him within Evil'southward Soft First Touches, however each successive shadow becomes more than and more skilled as if showing Olgierd's progression in skill through his life. The final two are virtually a pound for pound match for the real life version, then you volition demand to employ the dodge-hit-contrivance-hit fighting mode and extensive use of Quen (likely with the Active Shield upgrade) to beat him. Simply the Dancing Star flop will stun them. Yous should try to get them bunched upwards together by rolling back and forth through the length of the expanse, throw a Dancing Star bomb and spring in with whirl and a Quen shield.

Counter-attacking the ethereals is the all-time way to defeat them. Their attacks can be sidestepped allowing Geralt to hit the flanks. Regular strikes can be parried but not the charging strike. The powered upwardly strikes tin be parried, only it is very challenging timing to do so. If yous manage it, you lot can make it up to three potent attacks.

Periodical Entry [ ]

With two wishes down and one more to go, Geralt reported back to Olgierd. There he received his third and final task, which, post-obit in the vein of the its predecessors, seemed most unto incommunicable to consummate. Olgierd wanted Geralt to find and bring him the violet rose he had given his married woman the last time he saw her. As this was many years ago, and flowers are not noted for their longevity, the rose had certainly disintegrated by now. Yet since Geralt had grown used to finding the unfindable and doing the undoable, he still set up out to effort to recover this flower of yesteryear.
Olgierd'southward abandoned residence was haunted by the ghost of his wife, Iris von Everec – or more accurately, by mortiferous spectral emanations coming from her dormant spirit. Geralt had to overcome many obstacles before finally awakening Iris' ghost from her tortured slumber so he could talk to her about the violet rose. Subsequently he did and then, he traveled to the world of the ghost's imagination to revive memories repressed within information technology and defeat the embodiments of Iris' fears.
If Geralt takes the rose:
In brusque, it was one of Geralt's more than unusual adventures. At its end, our hero emerged from the imagined world with a very tangible rose in paw, ready to evangelize to Olgierd in completion of his wish. The price of obtaining this rose? The ultimate cease of Iris von Everec.
If Geralt refuses to have the rose:
At its end, our hero emerged from the imagined earth not with the rose itself, but with a very true-blue likeness of information technology painted past Iris von Everec herself. In this manner he fulfilled the letter of Olgierd's wish – the rose has been delivered, though in painted form, and with the eyes of Iris von Everec staring out of its canvas.

Objectives [ ]

Note: The order in which these objectives appear may differ depending on the social club on what'due south interacted with outset.

  • Go to the von Everec Estate.
  • Search for the partner of the thief yous met.
  • Use your Witcher Senses to search the grounds of the von Everec manor for a violet rose.
  • Observe a way to get inside the manor.
  • Follow the tracks on the basis.
  • Open the gate.
  • Examine the dorsum garden.
  • Search the manor's back garden using your Witcher Senses.
  • Defeat the estate's caretaker.
  • Search for Iris von Everec on the upper floor of the estate.
  • Examine the remains on the bed.
  • Find a fitting spot to bury Iris.
  • Expect for Iris von Everec'due south memories and observe a way to restore them.
    • Use your Witcher Senses to notice a way to restore the memory.
      • Place the items that fit the scene where they belong.
    • Search the expanse around the memory using your Witcher Senses.
      • Identify the item that belongs there in Iris von Everec'due south hand.
      • Defeat the wraiths.
    • Use your Witcher Senses to notice a manner to restore the memory.
      • Carefully examine the painting in the dining room.
    • Become to the painting studio.
      • Apply your Witcher Senses to find a way to restore the memory.
      • Adjust the elements of the tableau vivant every bit they are in Olgierd'due south portrait.
    • Go to Olgierd's study.
      • Utilise your Witcher Senses to find a way to restore the retentivity.
      • Look effectually for candles and chalk.
      • Complete the partially erased pentagram.
    • Find a mode to escape the fire.
    • Escape from the blizzard and find a way back into the house.
    • Use your Witcher Senses to discover a manner to restore the retention.
      • Defeat the wraiths.
    • Use your Witcher Senses to observe a way to restore the memory.
  • Go to the parlor.
  • Face Iris von Everec's greatest fear.
  • Defeat Iris von Everec'southward nightmares.

Notes [ ]

  • Afterward you lot defeated the Caretaker, you tin can really option up his spade from the corpse. Decent damage comparable to other relic (Secondary) weapon most its level, and the bonus effect is 10% of damage dealt returned to you every bit vitality (healing y'all).
  • In the container next to where Iris' body is institute is the relic form of both the Ornate robe and Ornate boots.
  • The painting of Olgierd and Iris tin later exist used to decorate Corvo Bianco if not used during the funeral.
  • Defeating all of the ethereals at in one case unlocks the When It's Many Confronting One... achievement/trophy. It's also incredibly hard since the ethereals must be taken on all together at once and tin can easily kill Geralt if they surround him. Bombs and special crossbow bolts can help; splitting bolts tin can hit multiple targets at once for some damage while poison and fire are effective at whittling down health from a altitude.
  • Recreating all of Iris' nightmares in the Painted World will unlock the Curator of Nightmares accomplishment/bays.
  • When yous are done, none of the gates to the exterior volition open. The but fashion out is through a section of broken wall simply to the right (east) of the main (northward) gate.

Trivia [ ]

  • Geralt says "All happy families are akin; each unhappy family is unhappy in its own way." when viewing a painting of the family in this firm. This is the very first line in the novel 'Anna Karenina' by Leo Tolstoy.
  • In one of the memories, Olgierd von Everec mentions the practice of greeting the newlyweds in their new dwelling house with breadstuff and common salt, which is a traditional practise in Eastern Europe.
  • The title is in reference to a 1973 Swedish TV mini-serial of the aforementioned name.
  • In the Smooth (Original) version the championship for this quest is "Żyli długo i szczęśliwie" which translates to "Lived happily ever after". The title obviously comes from the usually used ending words from fairy tales i.e. "And they all lived happily e'er later on".
  • The Painted World may besides be a reference to a quest in The Elder Scrolls: Oblivion. In a quest titled "A Brush with Decease", you enter a dreamlike realm with the same name.

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Source: https://witcher.fandom.com/wiki/Scenes_From_a_Marriage

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